Written by Anika Ali Nitu
Augmented Reality (AR) has revolutionized the way we interact with digital content in the real world. As smartphones become more powerful, developers are constantly exploring new ways to leverage AR to create immersive, engaging experiences. iOS, with its advanced AR capabilities, has become a go-to platform for AR app development. When combined with Objective-C, a classic and powerful programming language, developers can build high-performance AR applications that take full advantage of Apple’s cutting-edge technology. In this article, we will dive into AR iOS mobile app development with Objective-C, the types of AR experiences you can create, and answer some common questions about the process.
Augmented Reality (AR) is the technology that blends the digital world with the physical world in real-time. AR overlays digital content—such as images, sounds, or video—on top of the real world, enhancing the user’s perception and interaction with their environment. It is different from Virtual Reality (VR), which creates entirely immersive environments, as AR enhances the real-world view rather than replacing it.
Objective-C is a powerful and well-established programming language for developing iOS applications. While Swift is a newer, more popular choice, Objective-C still holds significant value, particularly for developers working with legacy code or maintaining long-term iOS projects. Here are a few reasons why Objective-C remains relevant in AR iOS mobile app development:
There are various types of AR experiences that can be created for iOS using Objective-C. These experiences differ in how they interact with the real world and the type of content they overlay. Let’s explore the key types:
Marker-based AR uses physical markers, such as QR codes, images, or objects, to trigger the display of digital content when the camera scans them. This type of AR is widely used in retail, gaming, and educational apps. For example, when a user scans a product in a store, the app can display additional information, promotions, or 3D models.
Markerless AR does not rely on physical markers and instead uses features of the environment, such as GPS, accelerometer, or camera input, to place digital content. This type of AR is often used in navigation and location-based apps. For instance, an app can overlay directions onto the user’s live view of the street, helping them navigate easily.
Projection-based AR projects digital images onto surfaces in the real world. This type of AR can be used to create interactive experiences, such as virtual furniture placement in a living room, or even art projections that react to movement.
Superimposition-based AR involves replacing or augmenting the user’s view of an object with digital content. For example, an app might replace a live video feed of a car’s dashboard with a virtual control panel or modify a scene to add interactive 3D elements.
Outlining AR highlights or outlines certain objects in the user’s environment. This technology is often used in industrial applications, where the user can see a visual overlay on machinery or products to identify components and instructions for assembly or maintenance.
To create AR apps for iOS, developers often rely on a few key tools and frameworks:
ARKit is Apple’s framework for building AR experiences on iOS. It provides a variety of tools for motion tracking, environmental understanding, and light estimation, allowing developers to create high-quality AR experiences. ARKit works seamlessly with Objective-C, making it the ideal choice for AR app development on iOS.
SceneKit is a high-level 3D graphics framework used in combination with ARKit to create 3D content. It allows developers to render 3D objects, manage scenes, and create animations. SceneKit supports Objective-C, making it a perfect companion for Objective-C-based AR apps.
RealityKit is another Apple framework for AR development that focuses on realism and advanced visual effects. Although primarily designed for Swift, RealityKit can be integrated with Objective-C through bridging headers. It allows for high-performance 3D content creation and simulation.
CoreLocation is essential for location-based AR experiences. It allows developers to access GPS and other location-based data, making it useful for markerless AR apps that need to understand the user’s surroundings.
CoreMotion helps developers track motion and orientation, which is crucial for AR experiences that rely on the movement of the device. This framework supports accelerometer and gyroscope data, enabling developers to create more interactive AR apps.
Developing an AR iOS app using Objective-C follows the same general steps as any iOS app development process, with specific considerations for AR functionality. Here’s a brief guide to help you get started:
First, ensure you have the latest version of Xcode installed. ARKit and SceneKit require Xcode 9 or later. Create a new Xcode project, and ensure you set the language to Objective-C.
ARKit and SceneKit are essential for building AR experiences. Import these frameworks into your Objective-C project to enable AR functionality.
@import ARKit; @import SceneKit;
You’ll need to create an AR scene using SceneKit or RealityKit. This involves setting up a SCNView (SceneKit’s view) and configuring it to work with ARKit’s ARSession.
SCNView
ARSession
Use ARKit’s features to track the user’s environment and place virtual objects accordingly. ARKit can detect horizontal planes and automatically adjust digital content to appear grounded in the real world.
Add 3D models to your scene and enable interactions like scaling, rotating, or tapping on objects. You can create or import 3D models using software like Blender or use pre-existing assets from Apple’s 3D Model repository.
AR apps require rigorous testing to ensure smooth performance, especially when it comes to real-time rendering and device capabilities. Optimize your code and resources for performance to provide users with a seamless AR experience.
ARKit is a framework developed by Apple for building augmented reality applications on iOS. It provides tools for tracking motion, detecting environments, and rendering digital content, enabling developers to create immersive AR experiences.
Yes, you can use Objective-C for AR app development. ARKit and other iOS frameworks work seamlessly with Objective-C, making it possible to create AR applications with high performance and functionality.
You can integrate 3D models into your AR app using SceneKit or RealityKit. These frameworks allow you to import and render 3D assets and manipulate them in the AR scene.
ARKit allows you to create a wide variety of AR experiences, including marker-based AR, markerless AR, superimposition AR, and more. You can develop apps for gaming, education, retail, navigation, and many other industries.
While Swift is a popular language for AR app development, Objective-C can also be used to create AR apps. If you are working with legacy code or have experience with Objective-C, it is a perfectly viable choice.
AR iOS mobile app development with Objective-C is a powerful combination that allows developers to create immersive and interactive augmented reality experiences. Whether you are building marker-based AR for retail, location-based AR for navigation, or superimposition AR for education, ARKit and other iOS frameworks provide everything you need to succeed. By following the right development steps and utilizing the right tools, you can create high-performance AR apps that delight users and push the boundaries of what’s possible with augmented reality.
This page was last edited on 27 March 2025, at 1:22 pm
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